Hello Champions, welcome to the Round Table Review. Last time on the RTR we reviewed the Sylvaneth the new (to WHASOC), “tree-folk” sub-faction of Order. We learned a lot about their card mechanics and cycling effect that feels much like a cycle of nature. In Issue #2 for this Spoiler Season we will be reviewing some of the cards spoiled regarding a major enemy of the Sylvaneth the Chaos Forces of the Plague God, Nurgle.
As the Chaos God of pestilence & despair, most of Nurgle’s power and forces are directly correlated to disease and despair in some way. Nurgle and his followers believe in the natural cycle of death, decay, and rebirth, much like his Sylvaneth enemies from the realm of Ghyran, except they focus mainly on the breaking down of life as opposed to the abundance of life. Nurgle’s ties to the natural order of things make him one of the more organized and structured of the Chaos Gods and unlike many of his fellow Gods he actually values life.
The two bits of lore regarding Nurgle that I found most interesting are: Nurgle and Tzeentch actually dislike each other and intrigue is always fascinating, and his biggest accomplishment is Nurgle’s Rot. Nurgle’s Rot or “The Rot” is a disease that attacks a living being both physical and spiritually. If a mortal contracts it, their body decomposes as if they are dead while alive, and their soul slowly erodes away with their body. Pretty wicked. The rot persists through death by turning those it kills into Plaguebearers – which are Nurgle’s main shock troops.
All in all the juxtaposition of Alarielle & the Sylvaneth and Nurgle & his “plaguespawn” is incredibly interesting. I for one am excited to see how that will play out in WHAOSC. Today I am joined by a few champions who share that sentiment:
- My fellow ThunderPal, partner in crime, and our resident Chaos die-hard; yerTrey (Osh)
- The head judge for the NE circuit, the brains behind the black library and a moderator at Champions Forge; CronikCRS(Matt)
- The winner of the most recent Warhammer World Event in the UK and the creator and voice of The Sack Cast – Hamsack88 (Hamish)
- One of the most prolific players in the Champions community and a member of Team Rainbows and Unicorns; TRU Archaon (Adam)
- And of course yours truly, Zerris (Jay)
Now, we Enter Nurgle’s Garden…
Rainfather of mine, tell me where have you been?
Yes, I introduced Rotigus Rainfather with lyrics from “Father of Mine” by Everclear. #thefeels.
I want to set people’s worry aside, Rainfather is way more than a look alike of Oogie Boogie, the notorious villain from The Nightmare Before Christmas. He’s a Great Unclean One, one of the most powerful Daemons in Nurgle’s armies. Rotigus has even impressed Nurgle enough to praise him. The lore I found most interesting about Rotigus is that many different cultures across the Mortal Realms have different names for him, and that mainly is a deception. When a desperate farmer prays to the Rainfather for a bountiful harvest and Rotigus shows up (yes, Daemons can hear prayers) they immediately regret praying to him, or he will make them regret it.
Now before I knew all of this about Rotigus I looked at his passive and shrugged. Don’t get me wrong it’s a pretty good passive for a control character, but it wasn’t something that stood out as amazing. Now that I read his lore, I decided “yea, that makes sense”. Nurgle and his followers seem to focus on the decay leading to rebirth. It only makes sense that Rotigus, one of the most powerful of Nurgle’s Daemons would literally represent the decay and regrowth aspect in his passive effect. While the enemy is engaged meaning they are bountiful, they take 1 (they slowly decay), when they are not engaged (barren) you gains 1 (he slowly regrows). I don’t know if this was the designer’s intentions for how it should feel but that is how I am analyzing it.
All in all I like Rotigus. He seems like an interesting card that will bring out a new archetype in Chaos. While his passive is pretty intriguing, he has decent corners for questing, but my concern is his cost. At 13 with no health benefit he is going to take majority of my points and start me relatively low. Sure if I go first, it is the same as having a +1 health bonus, but other people who cost 12 or more ( Gordrakk, Fist of Gork , Archaon , Nagash, Supreme Lord of the Undead , Celestant-Prime) all give +1 or more. The worst part is as a wizard at 13, it’s nearly impossible for him to setup shop with the Changeling which is probably the best wizard and bonus to wizards Chaos has to offer.
Doesn’t this guy remind you of Oogie Boogie? (this is probably why we are friends – Jay) While Rotigus’ effect is good I don’t like it on a 13 cost character. There isn’t really much else you can run with this guy to be productive. The effect can’t be increased or else it would have been amazing with one of the blessings up. The damage isn’t significant enough to stop opponents from deploying in front of him and the healing isn’t enough to make him worth of being in a heal deck. It’s good flavor though. Although, I don’t see this card getting much use outside of collector’s edition, I want a foil Oogie Boogie in the front of my collector’s book.
Overall I like this card, with the tools a Chaos Wizard has his quest is super easy, his cost is a bit high but that is ok with me for one REALLY big reason… his ability is literally an always on 1pt swing and the only time it won’t be on is when there dmg reduction AND/OR you are at 35 health… it is literally half of a blessing and we all remember the whole “Skarbrand needs a nerf bc his ability is a blessing” argument right? Was very surprised when that meant nothing simply because it was a wizard… but solid card to build around, easy quest, blessing level ability… but it’s ok bc its not a warrior and its not Skarbrand 😉
Rotigus, he is a cool looking card (art wise) and his ability fits his theme well. His quest corners are generic chaos wiz, which is a shame as I feel heal or damage corner would fit in nicely. His points are also a bit too high for me to want to use him. His ability is always going to work which can help kick things off. Maybe a 0 cost champ to help fit in the 2 Nurgle daemon champs and we will see. Overall, it not a great big champ. I’ll still try it though!
This champion is especially interesting coming into set 3 and introduces Nurgles which I know a lot of Chaos and Table top players have been looking forward to playing. His passive ability will allow him to vomit thundering streams of brackish filth at the enemy each turn, punishing them for lane engagement but rewarding you with health if the lane is disengaged. I think it points at Chaos giving options of picking an attrition deck and possibly being mid-range instead of aggro.
It will be interesting to see what other units, abilities, champions and spells Chaos get in Savagery to support this champion, as it is hard to see what deck he would fit into currently. His cost at 13 could be quite detrimental to deckbuilding (my example is why pick Archaon when Bloodthirster of Unfettered Fury and Skarbrand exist.) His questing is not particularly hard though, with the Savagery spoiled card Virulent Discharge being able to be played over a spell. A second spell and removal (maybe Magebane Hex if over a Wizard) would complete this quest line relatively easily.
A Goyle as Useless as Gregory Goyle #Potter
Why? No for real, why? No I mean, really…….why? There are some cards that we are upset if we get them as a rare. This is one of them. As a side note……Pusgoyle……why?
Not sure what to think about this guy, he literally does everything a unit can do and draws a card. But I am not sure it would stay alive long enough for the card draw and dmg to happen. Seems odd and super slow, so I am finding it hard to read if it would be useful, if I had to compare it to what is currently in use it wouldn’t be. But who know what’s to come right
A guy that caters to all things. Just don’t have a removal, which aren’t that bad. I don’t know where he fits yet, but its more utility/defense than anything. This should fit well with a grind my opponent down type deck. Overall, I am still undecided.
With the current card pool, this feels like a very ‘meh’ card. Too much going on for 1 card. If there’s something that increases corner values within Savagery then it becomes playable. With either Skarbrand or Chaos Wizards (or even Bloodthirster Quick Quest) being the main Chaos decks right now, it is hard to see how this card would fit into any of those decks, especially as it is 4 corners. A casual deck with Exalted Deathbringer and Bloodthirster which would increase the damage on its final corner to 4 may be the most productive thing it can do at this moment in time.
So what’s up with this guy? Can anyone explain it to me? I guess he’s supposed to be a Jack of all trades able to provide some damage reduction, healing, card advantage, and damage. The issue is all of his corners are still 1, so he doesn’t really provide any benefit. I don’t want to say I hate the card, because I don’t hate the idea or design of the card, I dislike the numbers assigned to the corners. 1/2/1/2 would have made this guy really intriguing.
Another option would have been to make corner 1 to 4, reduce damage received by <corner> and then 2, 3, 4 each have their additional effects. Truth be told I used this guy as an idea for a Unique Unit I made in the Jacob games, and overall I was more excited with that unit over this one. It had way more damage potential than this guy. Although, I could imagine if they make a Chaos Champion that is “Deploy, Heal, Damage” this guy can serve as an awkward Freakish Crypt Horror.
Best Metal Band Name…
More self-removal for chaos which makes the last stand shenanigans ever closer to viable maybe? At face value I find this a fun card only for the glory of timing 4 damage worth of Last Stand and pitching 2 cards. Would have liked it more if it was 3 lanes though. Fun toolbox card, but don’t think I’d play it.
At first I thought it was great, but I think it’s too soon to tell. Last stand triggers and a means to do a removal quest is great value, but it also has an ability that can really screw your opponent plays. I have yet to make up my mind about this card yet.
This is a handy tool to have, especially in a Skarbrand mirror match or against decks that rely on flipping blessings early, such as Volturnos, High King of the Deep or Destruction ( Rip-tooth Megaboss/Flame-belching Firebelly ). It could remove a Gore Slick-Skullreaper and a Fanatical Skullfiend for 4 damage from last stand, making the opponent discard 2 cards which will probably handicap their game plan, or prevent them from flipping the blessing they fast quested. This game doesn’t feature many discard effects at the moment but the ones that do exist are powerful. This has fewer conditions to play. It can also speed up the rate I am questing, by knocking 2 units off Bloodreaver Chieftan you are already on to placing the last unit you need to quest.
This makes sense for flavor. As a card I am still on the fence about it. It does what I want it to do, frees up 2 of my lanes, and punishes my opponent in the process. With Last Stand it gets even more exciting. I think the best part about this card is it can be used by both wizard and warriors. Other than that, it’s a lot of set up, and with all the discard benefits coming into the game between Feed the Maw and Sylvaneth I am not sure how I feel about the card.
I like this ability card sooo much. You activate two last stand abilities and force your opponent to discard two cards. Not only that, but it adds some mobility since you don’t have to play it in the same lane as the unit. I think this card will be great as a side board in pitched battle. Main deck if there are more LS abilities introduced.
Consult a physician immediately for your…
Love it. Straight in the chaos Potter deck. Simples. Other than that, might not see much.
With Chaos Wizards possibly being between a Tier 2-3 deck right now, any ability that can be played over a Wizard is a massive benefit. The fact it increases the 2 damage with 6 other lanes that may contain spells as well could buffer this damage up to a potentially massive 8. Inferno Blades plus Virulent Discharge with a full spell board would make for 10 damage, or imagine this ability while you have a full board of spells out after hitting Soul Manipulation, Tzeentch's Fortune and Unrivalled Battle-Lust . Game. Over.
This is probably the best new Chaos card revealed for actions and honestly it’s all because of one sentence. “This can be Played while controlling a Spell” makes this card an incredibly card. Even if it still only does 2. It’s one of the biggest lacking areas for Chaos and Order – viable Wizard abilities. Hopefully having these and some Grim Portents is enough to solve that issue.
FINA-%$#@-LY! Now I can play an all Chaos Wizard deck and not be completely &^%$^* when it comes to ability corners after a spell corner. Never mind that is ACTUALLY A GREAT ABILITY! But it has the potential to cause 8 damage by itself, realistically 4-5. I think this card alone will allow a lot of deck construction outside of QQ.
LOVE this card, instant 3 of in my all wizard chaos deck and synergizes so well with Soul Manipulation. Wizard damage ability that gets better the more spells you have, you can control it to 6 but maxing it out to 8 would be so sweet. Yeah and it’s a COMMON! Love that!
Off With Their Heads!
This needs to be run ideally in a deck with self-removal or blessing removals, such as Death for Death, Clawing Lava and Outrageous Carnage . It takes a lot of set-up however and may not be included in most ranked decks, or find it sat in your hand the whole game. Units that could also help out this Ability getting 7 damage after using Death for Death is using an Insatiable Bloodreaver, Reckless Juggernaut or a Charging Bloodcrusher on its final corner.
I said it about Divine Inspiration and I will say it again; Beheading Strike is the attempt at Playfusion making “big swingy” effects (it’s a Frenzied Order for god sakes) into abilities, so that you can have more “blessing feels”. While I appreciate their attempt, this is going to be one of those cards that ends up going into a Chaos deck by a more casual player. They will end up activating it once or twice, via a really lucky Outrageous Carnage, Clawing Lava,Goreglaive Blood Warrior or a combo of some sort, and they will play it on Skarbrand and deal 10 damage and feel like “WHOA THIS IS REALLY GOOD”. I am not saying that’s bad, those players deserve cards like that, and the player who pulls it off will feel amazing, but based on the current revealed card pool consistency I would stay away from it, or else you will have a card stuck in your hand for a long time.
Man, this would be great if it said two. No really, two would be actually playable and make it a two of in a deck. Removed three units and STILL have an extra action to do this? The only combo I see is using Disease-Ridden Demise to remove Bloodfury Wrathmonger while he’s across from another unit along with one other unit from Disease-Ridden Demise. I guess another way would be to have Brazen Skullgrinder adjacent to two other units and just Heroic Act him. I may have talked myself out of the dislike of this card….Bravo Playfusion. Bravo…
This card would be a great addition to the Chaos removal deck. They weren’t doing much damage to the opponent anyway. *insert laugh emoji*
Not really sure what to think? There is a lot that needs to be set up for this to be good. You can get a good punch if you can line up Disease-Ridden Demise for 2 with a Wrathmonger across from a unit for 3. But that feels like too much to try and set up for 7. With more support though I think it could become an interesting thing to try for.
If removing 3 things is going to be easier in this set, then wicked. Other than that, garbage. Worse card revealed for chaos so far.
Snailey’s Mount or Racing Snail from Never-ending Story? Discuss
The answer is racing snail 100%. This guy is good, but not that good. Starting the game with a unit in play is good but not over the top. Since its limited to Daemon your choices are a bit smaller, and I think there are some good combos you can pull off that people are not aware of. If you are playing a PIF deck you can start with a Starving Flesh hounds, if you are playing an aggro deck you can start the game with a Bloodsoaked Banner Bearer or Capricious Flamer (if across from a Wizard). The new Resilient Plaguebearer is also really good with him.
I think my personal favorite is starting the game with a Tzaangor Skyfires, he has 4 corners so it gives you time to play an ability before the damage corner, and hopefully you get the 3 cards out of him before he is removed for 2 health on your opponent. I think the best part is it’s the start of your first turn, so you already looked at your starting hand, and it can effectively make your deck have 25 cards instead of 26 (or 24 instead of 25) and get a free action over your opponent.
I also really enjoy that this allows us to potentially have “all Daemon” builds that are viable.
P.S. – Is this guy’s snail fast like the “Racing Snail” from the Never-ending Story? If so it may overcome the racing snail.
Ok, full disclosure, I thought his ability was active every turn and I almost jumped for joy. Then Team Mom told me to put my glasses on and a single tear fell into my lap. I don’t know where the tear came from and we are still investigating.
This is great. No really, I love this guy. He’s a 6 cost Daemon that will start your deck off perfectly. You want to know why his first corner is an Ability? Rush to the Front. They knew exactly what they were doing when they made this card. I could just kiss them. Any smart Chaos player will be putting this into his deck. The simple fact that he can be played along with Skarbrand and still have room for a Bloodreaver makes this a no-brainer. *cue DJ Khalid*
This guy feel like he quests slowly. The ability is what is the most interesting thing about this card, starting with a unit on board is a huge boon and can be a leg up on getting that quest done. But Health into Unit really makes me weary when Chaos tends to be so blessing dependent when going for the kill.
This is the card I got to see at Warhammer World. I was blown away when I first saw it. But the excitement of winning and the small look I got made me forgot the first turn part. Regardless is still really good. A lot of utility and great for putting that 1 daemon card you want to start the game with. Means you could 1 copy a daemon unit. Love it. I’ve nicknamed this guy Snaily.
This champion seems OK cost wise and could be fit into a Skarbrand deck at the expense of a Bloodreaver Chieftan. Its questline isn’t all too bad if you summon Resilient Plaguebearer with a heroic act on turn 1 and play an ability, which would complete his first 3 corners after 3 turns. The ability can also be done with a nice Daemonic Fury to the face due to Slimux’s Daemon tag. The main issue is that if the Plaguebearer gets removed you have limited options for completing the healing corner. Healing looks like it is going to be a theme within Nurgle so maybe there will be a heal ability introduced, similar to Destruction Wizards’ WAAAGH! Infusion.
The first full-length album by Disease-Ridden Demise:
Pain. Induced. Fury. Pain-Induced Fury!
He is exactly what Changeling needed. Who doesn’t like to heal? Now that Skarbrand has been effectively nerfed to &^%$ (These opinions to not reflect the opinions of every Chaos player….but he’s right you know.) there is a chance for something else to step up. PIF is prime for the breaking, and this card allows for it. I think this card has the potential to help re-break Chaos. Expect to see it at some of the tournaments.
Well here is the Daemon that solves the issue I have with Slimux but 4 corners for 4 total health feels week for a unit. I could see this as sustain card for a self damage deck using Pain-Induced Fury but even then I feel like the deck would need more than just that to feel consistent enough to see a lot of play.
And this is the card Snaily wants to Pull! If you know you have an ability in your hand, you pull this guy, if not then something else. But this is a great card for the life gain. Very nice card.
This could make for a very interesting inclusion in a Pain-Induced Fury deck. It also has the Daemon tag so after placing Pain-Induced Fury it would combo well with a costly ritual to get this out with a Slashing Screamer as it allows you to gain 4 health overall after doing self-induced damage on corners 2 and 4. If you are running The Changeling, add 1 damage to the x/2/2/3 corners of PiF and your opponent is in for a world of pain.
I like this card because now Blood Throne of Khorne /Slimux can rotate on the first corner of a card it deploys. I also like this card because it combos with Pain Induced Fury control type decks (something Rotigus might want to delve into). Finally I also like this card because it’s another Daemon. Now I dislike this card because it feels too little too late. It’s going to be interesting to see how many people let this rotate to corner 3, then kill it off with Reckless Abandon or Disease-Ridden Demise (hence the introduction to it)
We Leave the Garden, For Now…
It appears the gang believes that the Nurgle reveals leave a little more to be desired than those of the Sylvaneth. I am personally not surprised, the Sylvaneth seem really interesting with a great mechanic. Although, after reading all that lore about Nurgle, I can tell you readers one thing for sure, Nurgle is a generous god and patient. He will surprise us eventually.
I am really interested in some of the new additions to PIF decks, as well as the addition of Rotigus as a Champion to build around. With plenty of more reveals left, it’s shaping up that Chaos has quite a lot to be excited about. First and foremost being the capability of not being forced into Skarbrand.
Anyway readers, that is it for the Round Table Review on the revealed Chaos cards for Nurgle! I hope you found these reviews particularly “daemonic” <bwahahah puns!. Catch us for the next issue, where we will be joined by Matthew Wisbey (TRU Ionic), to go over some of the new Destruction cards! Especially the introduction of the fanatics!